Gregory, Jason, 1970-

Game engine architecture / Jason Gregory. - xx, 860 pages : illustrations ; 25 cm

Includes bibliographical references and index.

I. Foundations -- 1. Introduction -- 2. Tools of the trade -- 3. Fundamentals of software engineering for games -- 4. 3D math for games -- II. Low-level engine systems -- 5. Engine support systems -- 6. Resources and the file system -- 7. The game loop and real-time simulation -- 8. Human interface devices (HID) -- 9. Tools for debugging and development -- III. Graphics and motion -- 10. The rendering engine -- 11. Animation systems -- 12. Collision and rigid body dynamics -- IV. Gameplay -- 13. Introduction to gameplay systems -- 14. Runtime gameplay foundation systems -- V. Conclusion -- 15. You mean there's more?

1568814135 9781568814131

2009013092


Computer games--Programming
Computer architecture.

QA76.76.C672 / G77 2009

794.81526