TY - BOOK AU - Luna,Frank D. TI - Introduction to 3D game programming with DirectX 10 T2 - Wordware game and graphics library SN - 1598220535 AV - QA76.76.C672 L834 2008 U1 - 794.81536 22 PY - 2008///] CY - Plano, Tex. PB - Wordware Pub. KW - DirectX KW - Computer games KW - Programming KW - Three-dimensional display systems N1 - Includes bibliographical references (pages 491-493) and index; Part I; Mathematical Prerequisites --; 1; Vector Algebra --; 2; Matrix Algebra --; 3; Transformations --; Part II; Direct3D Foundations --; 4; Direct3D Initialization --; 5; The Rendering Pipeline --; 6; Lighting --; 7; Texturing --; 8; Blending --; 9; Stenciling --; 10; The Geometry Shader --; Part III; Direct3D Topics --; 11; Cube Mapping --; 12; Normal Mapping --; 13; Shadow Mapping --; 14; Meshes --; 15; Picking --; 16; Terrain Rendering --; 17; Particle Systems and Stream Output --; Appendix A; Introduction to Windows Programming --; Appendix B; High-Level Shading Language Reference --; Appendix C; Some Analytic Geometry ER -