Introduction to 3D game programming with DirectX 10 /
Introduction to 3D game programming with DirectX ten
Frank D. Luna.
- xxiv, 502 pages : illustrations ; 23 cm.
- Wordware game and graphics library .
- Wordware game and graphics library. .
Includes bibliographical references (pages 491-493) and index.
Mathematical Prerequisites -- Vector Algebra -- Matrix Algebra -- Transformations -- Direct3D Foundations -- Direct3D Initialization -- The Rendering Pipeline -- Lighting -- Texturing -- Blending -- Stenciling -- The Geometry Shader -- Direct3D Topics -- Cube Mapping -- Normal Mapping -- Shadow Mapping -- Meshes -- Picking -- Terrain Rendering -- Particle Systems and Stream Output -- Introduction to Windows Programming -- High-Level Shading Language Reference -- Some Analytic Geometry. Part I. 1. 2. 3. Part II. 4. 5. 6. 7. 8. 9. 10. Part III. 11. 12. 13. 14. 15. 16. 17. Appendix A. Appendix B. Appendix C.
1598220535 9781598220537
2008025034
DirectX
Computer games--Programming. Three-dimensional display systems