Sherrod, Allen,

Game graphics programming / Allen Sherrod. - xxiii, 645 pages : illustrations ; 25 cm + 1 computer disc (12 cm). - Course Technology . - Course Technology PTR game development series. .

Accompanying CD-ROM features all the C++ source code and pseudo-code examples used throughout the book. Includes index. Accompanied by: 1 computer disc (CD-ROM)

Introduction to Game Graphics -- Introduction to Game Graphics -- 2D and 3D Graphics -- Ray Tracing -- Rasterization -- Programmable Shaders -- Shading and Surfaces -- Mapping Surfaces -- Additional Surface Mapping -- Direct and Global Illumination -- Lighting and Materials -- Advanced Lighting and Shadows -- Global Illumination Techniques -- Special Effects -- Special Effects: High Dynamic Range -- Special Effects: Additional Effects -- Rendering Nature -- Sky and Terrain Rendering -- Water Rendering -- Optimizations and Conclusions -- Optimization -- Conclusions -- Answers to Chapter Questions -- Compiling the Sample Source Code -- Recommended Resources -- Obj Loader. Part 1. 1. 2. 3. 4. 5. Part 2. 6. 7. Part 3. 8. 9. 10. Part 4. 11. 12. Part 5. 13. 14. Part 6. 15. 16. Appendix A. Appendix B. Appendix C. Appendix D.

User level: intermediate-advanced.


System requirements: personal computer with either Windows or Mac operational system.

1584505168 9781584505167

2007935957


Computer games--Programming
Computer graphics.

794.81666