TY - BOOK AU - Trautmann,Eric S. TI - The art of Halo: creating a virtual world SN - 0345475860 AV - QA76.76.C672 T75 2004 U1 - 794.816836 22 PY - 2004/// CY - New York PB - Del Rey KW - Computer games KW - Programming KW - Computer graphics KW - Video games KW - Design N1 - Foreword --; Preface --; Introduction: Halo's Architects --; Character Design --; Environments --; Weapons and Gear --; Vehicles --; The Art of Game Design N2 - "When Halo® hit the shelves with the launch of the Xbox® in 2001, it was an immediate sensation. This action-packed science fiction-military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers--and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon--from bright idea to brilliant result--and a testament to the creativity of the artists at Bungie Studios."--Back cover ER -