Trautmann, Eric S.,

The art of Halo : creating a virtual world / Halo text by Eric S. Trautmann ; with additional material by Frank O'Connor. - First edition. - xiii, 155 pages : illustrations (some colour) ; 28 cm

Foreword -- Preface -- Introduction: Halo's Architects -- Character Design -- Environments -- Weapons and Gear -- Vehicles -- The Art of Game Design.

"When Halo® hit the shelves with the launch of the Xbox® in 2001, it was an immediate sensation. This action-packed science fiction-military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers--and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon--from bright idea to brilliant result--and a testament to the creativity of the artists at Bungie Studios."--Back cover.

0345475860 9780345475862

2004048119


Computer games--Programming
Computer graphics.
Video games--Design

QA76.76.C672 / T75 2004

794.816836