TY - BOOK AU - Julier,Guy TI - The culture of design SN - 1412930456 AV - NK1390 .J848 2008 U1 - 745.2 22 PY - 2008/// CY - Los Angeles, London PB - SAGE KW - Industrial design KW - Social aspects KW - Communication in design KW - Commercial art N1 - Previous ed.: 2000; Includes bibliographical references (pages 211-229) and index; Introducing design culture --; Design culture as an object of study --; Beyond Visual Culture: Design Culture as an academic discipline --; Models for studying Design Culture --; Design Culture beyond discipline? --; Design production --; Design consultancy reaches 'critical mass': setting the scene with some statistics --; The establishment of design consultancy --; The 1980s design consultancy boom --; Towards a brand ethos --; Concurrent design --; The 'New Economy' --; Conclusion --; Designers and design discourse --; Definitions of design --; The professionalization debate --; Professionalization and differentiation --; Historicity and modernism in design discourse --; Second modernity versus design management --; Conclusion --; The consumption of design --; The culture of consumption --; Design and consumer culture --; Passive or sovereign consumers? --; De-alienation and designing --; The aesthetic illusion --; Systems of provision --; Circuits of culture --; Designers and the circuit of culture --; Writing about things --; Consumption and practice --; Conclusion --; High design --; Anomalous objects --; High design --; Design classics --; Mediating production --; Consuming postmodern high design: Veblen and Bourdieu --; Historicity --; Modern designers /modern consumers --; Designers, risk and reflexivity --; Conclusion --; Consumer goods --; Images --; Surfaces --; Doing the Dyson --; Product semantics --; Mood boards --; Lifestyles and design ethnography --; Back to the workshop --; Product semantics and flexible manufacture --; Designing global products --; Product designers and their clients --; Dyson stories --; Re-doing the Dyson --; The i --; Pod: consumption and contingency --; Conclusion --; Branded places --; Evaluating place: beyond architectural criticism --; The Barcelona paradigm --; Cultural economies and regeneration --; Responses to globalization (1): place-making of city-regions through design --; Responses to globalization (2): the branding of city-regions and nations --; Problematizing the branding of place --; Conclusion --; Branded leisure --; From 'Fordist' to disorganized leisure --; The Disney paradigm --; Post-tourists --; Naked and nowhere at Center Parcs --; Televisuality and designing leisure experiences --; Dedifferentiation /distinction --; Conclusion --; On-screen interactivity --; Computers and graphic design --; Technological development and consumer growth --; Professional practices --; Critical reflection --; Authorship --; Readership --; Consuming interactivity --; Cybernetic loss --; Liberation and regulation: the bigger picture --; Bytes and brands --; Conclusion --; Communications, management and participation --; Internal brand building --; The end of advertising --; Brand and communications consultancy --; Employees as consumers --; Aesthetic labour --; Designing for creativity --; Design and social participation --; Conclusion ER -