The culture of design /
Guy Julier.
- Second edition.
- xv, 233 pages : illustrations ; 24 cm
Previous ed.: 2000.
Includes bibliographical references (pages 211-229) and index.
Introducing design culture -- Design culture as an object of study -- Beyond Visual Culture: Design Culture as an academic discipline -- Models for studying Design Culture -- Design Culture beyond discipline? -- Design production -- Design consultancy reaches 'critical mass': setting the scene with some statistics -- The establishment of design consultancy -- The 1980s design consultancy boom -- Towards a brand ethos -- Concurrent design -- The 'New Economy' -- Conclusion -- Designers and design discourse -- Definitions of design -- The professionalization debate -- Professionalization and differentiation -- Historicity and modernism in design discourse -- Second modernity versus design management -- Conclusion -- The consumption of design -- The culture of consumption -- Design and consumer culture -- Passive or sovereign consumers? -- De-alienation and designing -- The aesthetic illusion -- Systems of provision -- Circuits of culture -- Designers and the circuit of culture -- Writing about things -- Consumption and practice -- Conclusion -- High design -- Anomalous objects -- High design -- Design classics -- Mediating production -- Consuming postmodern high design: Veblen and Bourdieu -- Historicity -- Modern designers /modern consumers -- Designers, risk and reflexivity -- Conclusion -- Consumer goods -- Images -- Surfaces -- Doing the Dyson -- Product semantics -- Mood boards -- Lifestyles and design ethnography -- Back to the workshop -- Product semantics and flexible manufacture -- Designing global products -- Product designers and their clients -- Dyson stories -- Re-doing the Dyson -- The i -- Pod: consumption and contingency -- Conclusion -- Branded places -- Evaluating place: beyond architectural criticism -- The Barcelona paradigm -- Cultural economies and regeneration -- Responses to globalization (1): place-making of city-regions through design -- Responses to globalization (2): the branding of city-regions and nations -- Problematizing the branding of place -- Conclusion -- Branded leisure -- From 'Fordist' to disorganized leisure -- The Disney paradigm -- Post-tourists -- Naked and nowhere at Center Parcs -- Televisuality and designing leisure experiences -- Dedifferentiation /distinction -- Conclusion -- On-screen interactivity -- Computers and graphic design -- Technological development and consumer growth -- Professional practices -- Critical reflection -- Authorship -- Readership -- Consuming interactivity -- Cybernetic loss -- Liberation and regulation: the bigger picture -- Bytes and brands -- Conclusion -- Communications, management and participation -- Internal brand building -- The end of advertising -- Brand and communications consultancy -- Employees as consumers -- Aesthetic labour -- Designing for creativity -- Design and social participation -- Conclusion.
1412930456 9781412930451 1412930464 9781412930468
2006938425
Industrial design--Social aspects Communication in design Commercial art--Social aspects