TY - BOOK AU - Consalvo,Mia TI - Cheating: gaining advantage in videogames SN - 9780262033657 (hardcover : alk. paper) AV - GV1469.34.C67 C66 2007 U1 - 794.8 22 PY - 2007/// CY - Cambridge, MA PB - Massachusetts Institute of Technology KW - Cheating at video games KW - Video games industry KW - Corrupt practices KW - Video games KW - Moral and ethical aspects N1 - Includes bibliographical references and index; Introduction : to cheat or not to cheat : is that even the question? --; I; A cultural history of cheating in games --; 1; Creating the market : Easter eggs and secret agents --; 2; Guidance goes independent : the rise of strategy guide publishers --; 3; Genies, sharks, and chips : the technological side to cheating --; II; Game players --; 4; Gaining advantage : how videogame players define and negotiate cheating --; 5; The cheaters --; 6; Busting punks and policing players : the anticheating industry --; 7; A mage's chronicle : cheating and life in Vana'diel --; III; Capital and game ethics --; 8; Capitalizing on paratexts : gameplay, ethics, and everyday life N2 - "In Cheating, Mia Consalvo investigates how players choose to play games and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups); examines the varying ways that players and industry define cheating; describes how the game industry itself has helped systematize cheating; and studies online cheating in context in an online ethnography of Final Fantasy XI."--BOOK JACKET ER -