Consalvo, Mia, 1969-

Cheating : gaining advantage in videogames / Mia Consalvo. - 228 p.

Includes bibliographical references and index.

Introduction : to cheat or not to cheat : is that even the question? -- A cultural history of cheating in games -- Creating the market : Easter eggs and secret agents -- Guidance goes independent : the rise of strategy guide publishers -- Genies, sharks, and chips : the technological side to cheating -- Game players -- Gaining advantage : how videogame players define and negotiate cheating -- The cheaters -- Busting punks and policing players : the anticheating industry -- A mage's chronicle : cheating and life in Vana'diel -- Capital and game ethics -- Capitalizing on paratexts : gameplay, ethics, and everyday life. I. 1. 2. 3. II. 4. 5. 6. 7. III. 8.

"In Cheating, Mia Consalvo investigates how players choose to play games and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups); examines the varying ways that players and industry define cheating; describes how the game industry itself has helped systematize cheating; and studies online cheating in context in an online ethnography of Final Fantasy XI."--BOOK JACKET.

9780262033657 (hardcover : alk. paper)

2492446

2006030942


Cheating at video games
Video games industry--Corrupt practices
Video games--Moral and ethical aspects

GV1469.34.C67 / C66 2007

794.8