TY - BOOK AU - Nitschke,Benjamin TI - Professional XNA game programming: for XBOX 360 and Windows T2 - Wrox professional guides SN - 0470126779 AV - QA76.76.C672 N58 2007 U1 - 794.81526 22 PY - 2007///] CY - Indianapolis, IN PB - Wrox/Wiley Pub. KW - Microsoft XNA (Computer file) KW - Computer games KW - Programming N1 - "Programmer to programmer"--Cover; Includes bibliographical references (pages 451-461) and index; 1; Introducing XNA --; 2; Creating your first game : Pong --; 3; Helper classes --; 4; Game components --; 5; Writing your own XNA graphics engine --; 6; Shader management --; 7; Realism through normal mapping --; 8; Post-screen shaders and the rocket commander game --; 9; Adding sound with XACT --; 10; Player input and the user interface --; 11; Creating XNA shooter ER -