TY - BOOK AU - Wark,McKenzie TI - Gamer theory SN - 0674025199 AV - GV1469.17.S63 W37 2007 U1 - 306.487 22 PY - 2007/// CY - Cambridge, Mass. PB - Harvard University Press KW - Computer games KW - Social aspects N1 - Includes bibliographical references and index; Agony (on The Cave) --; Allegory (on the Sims) --; America (on Civilization III) --; Analog (on Katamari Damacy) --; Atopia (on Vice City) --; Battle (on Rez) --; Boredom (on State of Emergency) --; Complex (on Deus Ex) --; Conclusions (on SimEarth) --; Cuts (endnotes) --; Directory (index) N2 - "Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society The book depicts a world becoming an inescapable series of less and less perfect games This world gives rise to a new persona In place of the subject or citizen stands the gamer As all previous such personae had their breviaries and manuals. Gamer Theory seeks to offer guidance for thinking within this new character Neither a strategy guide nor a cheat sheet for improving one's score or skills, the book is instead a primer in thinking about a world made over as a gamespace, recast as an imperfect copy of the game."--BOOK JACKET ER -