TY - BOOK AU - Thompson,Jim AU - Berbank-Green,Barnaby AU - Cusworth,Nic TI - Game design course: principles, practice, and techniques--the ultimate guide for the aspiring game designer SN - 0471968943 AV - QA76.76.C672 T49 2007 U1 - 794.81526 22 PY - 2007///] CY - Hoboken, N.J. PB - Wiley KW - Computer games KW - Programming N1 - "A Quarto book"--T.p. verso; Includes bibliographical references (pages 184-185) and index; 1; Design theory --; History --; Non-digital games --; Shoot-'em-ups --; First-person shooter --; Platform games --; Strategy games --; Puzzle games --; Game structure types --; Case studies : game structure --; Single-player v. multiplayer --; Case studies : multiplayer/single-player --; Platform-specific design --; Realism and abstraction --; 2D and 3D games --; Case study : 2D and 3D games --; First person v. third person --; Real world to gameworld --; Storytelling in games --; Cut scenes --; Motivation and objectives --; Players' roles --; Difficulty curves --; Game design catchwords --; 2; Design process --; Starting the design process --; Design inspirations --; Research and development --; Gathering material --; Game concept --; Character concepts --; Environment concept --; Communication and writing --; Detailed design specifications --; Level design --; User interaction design --; Games editors --; Game physics --; Digital modeling --; Digital modeling applications --; 3D modeling methods --; Props and set-dressing --; Texturing --; Building a character --; Music and audio design --; 3; Design production --; The production process --; Production realities --; Tools of the trade --; Prototyping --; Pitching ideas --; Bedroom coders --; Where to from here? N2 - "Practical, complete coverage of game design basics from design process to production ; ; This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. ; ; Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design."--Publisher description UR - http://catdir.loc.gov/catdir/enhancements/fy0740/2006100240-b.html ER -