TY - BOOK AU - Hight,John AU - Novak,Jeannie TI - Game development essentials: game project management SN - 1418015415 AV - HD9993.E452 H54 2008 U1 - 794.80684 22 PY - 2008///] CY - Clifton Park, NY PB - Thomson Delmar Learning KW - Project management N1 - Accompanied by: 1 computer disc (CD-ROM); Includes bibliographical references (pages 274-278) and index; Ch. 1; History of game project management from engineer to producer --; Ch. 2; Concept development describing the big idea --; Ch. 3; Game design defining the vision --; Ch. 4; Technical design creating the blueprint for production --; Ch. 5; Art & sound design giving the game shape and emotion --; Ch. 6; Production plan bringing order to chaos --; Ch. 7; Team management : communication, objectivity, and leadership --; Ch. 8; External relationships managing beyond the development team --; Ch. 9; Putting it all together from idea to reality N2 - "Game Project Management is the first and only book to offer a comprehensive introduction to game project management in an informal and accessible while concentrating equally on theory and practice. The book offers an engaging and informative overview of the complete game project management process including roles responsibilities of team members, phases of production, con cept development, testing, marketing, scheduling, and budgeting. The fast growing game industry fueled rapid upward movement of game production staff into the ranks of management. This timely and insightful book will train readers in the tools and techniques necessary to become ef ective team leaders."--BOOK JACKET UR - http://catdir.loc.gov/catdir/enhancements/fy1104/2007004566-b.html ER -