TY - BOOK AU - Clarke,Andy AU - Mitchell,Grethe TI - Videogames and art SN - 1841501425 AV - N7433.8 .V53 2007 U1 - 704.9497948 22 PY - 2007/// CY - Bristol, UK, Chicago PB - Intellect KW - Video games in art KW - Video games KW - Design KW - Computer art KW - Computer graphics N1 - Includes bibliographical references and index; From appropriation to approximation; Axel Stockburger --; Meltdown; Rebecca Cannon --; Videogames as literary devices; Jim Andrews --; High-performance play : the making of machinima; Henry Lowood --; "Cracking the maze" curator's note; Anne-Marie Schleiner --; An interview with Brody Condon; Andy Clarke --; In conversation Fall 2003 : an interview with Joseph DeLappe; Jon Winet --; The idea of doing nothing : an interview with Tobias Bernstrup; Francis Hunger --; The isometric museum : the SimGallery online project : an interview with curators Katherine Isbister and Rainey Straus; Jane Pinckard --; The evolution of a GBA artist; Paul Catanese --; From Fictional videogame stills to Time travelling with Rosalind Brodsky 1991-2005; Suzanne Treister --; Virtual retrofit (or what makes computer gaming so damn racy?); M. A. Greenstein --; Perspective engines : an interview with JODI; Francis Hunger --; Independent game development : two views from Australia; Melanie Swalwell --; Medieval unreality : initiating an artistic discourse on Albania's blood feud by editing a first-person shooter game; Nina Czegledy and Maia Engeli --; Should videogames be viewed as art?; Brett Martin --; Some notes on aesthetics in Japanese videogames; William Huber --; The computer as a dollhouse (excerpts); Tobey Crockett --; Networking power : videogame structure from concept art; Laurie Taylor --; Fan-art as a function of agency in oddworld fan-culture; Gareth Schott and Andrew Burn --; Will computer games ever be a legitimate art form?; Ernest W. Adams ER -