TY - BOOK AU - Tekinbaş,Katie Salen AU - Zimmerman,Eric TI - Rules of play: game design fundamentals SN - 0262240459 AV - QA76.76.C672 S25 2003 U1 - 794.81526 21 PY - 2003/// CY - Cambridge, Mass. PB - MIT Press KW - Computer games KW - Design KW - Programming N1 - Includes bibliographical references (pages 608-619) and index; Foreword; Frank Lantz --; Commissioned Essay; Reiner Knizia --; Unit 1; Core Concepts --; 3; Meaningful Play --; 4; Design --; 5; Systems --; 6; Interactivity --; 7; Defining Games --; 8; Defining Digital Games --; 9; The Magic Circle --; 10; The Primary Schemas: RULES, PLAY, CULTURE --; Commissioned Game; Richard Garfield --; Unit 2; RULES --; 11; Defining Rules --; 12; Rules on Three Levels --; 13; The Rules of Digital Games --; 14; Games as Emergent Systems --; 15; Games as Systems of Uncertainty --; 16; Games as Information Theory Systems --; 17; Games as Systems of Information --; 18; Games as Cybernetic Systems --; 19; Games as Game Theory Systems --; 20; Games as Systems of Conflict --; 21; Breaking the Rules --; Commissioned Game; Frank Lantz --; Unit 3; PLAY --; 22; Defining Play --; 23; Games as the Play of Experience --; 24; Games as the Play of Pleasure --; 25; Games as the Play of Meaning --; 26; Games as Narrative Play --; 27; Games as the Play of Simulation --; 28; Games as Social Play --; Commissioned Game; Kira Snyder --; Unit 4; CULTURE --; 29; Defining Culture --; 30; Games as Cultural Rhetoric --; 31; Games as Open Culture --; 32; Games as Cultural Resistance --; 33; Games as Cultural Environment --; Commissioned Game; James Ernest ER -