Brathwaite, Brenda,

Sex in video games / Brenda Brathwaite. - xv, 319 pages : illustrations ; 25 cm. - Advances in computer graphics and game development . - Advances in computer graphics and game development. .

Includes bibliographical references and index.

Defining sex -- History of sex in games -- Emergent sex -- The sexual backlash - hot coffee -- Positive inclusion -- Self-regulation -- Censorship -- Obscenity / What's appropriate -- Reaching the market -- Responsibility -- Corporate concerns -- Sex across cultures -- Interviews. Deborah Solomon -- 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14.

"Developers, publishers, retailers, and consumers are asking themselves: When is sex appropriate in a game? How far is too far? What will it mean for the product? For its distribution? For my company? For me? Do games with sexual content sell better? Are they generally profitable? So far, there are no definitive answers to these questions." "Sex in Video Games provides insight into this issue and presents guidelines and answers by studying the history of sexual content use in games and within the industry itself. In addition, the book considers ethical issues, parental and retailer responsibility, and explores industry attempts at self-regulation, along with a growing concern about potential censorship."--BOOK JACKET.

1584504595 9781584504597

2006025163


Video games--Social aspects
Sex.

GV1469.34.S52 / B73 2007

794.8