Harbour, Jonathan S.,

Game programming all in one / Game programming all in 1 Jonathan S. Harbour. - Third edition. - 803 pages : illustrations ; 23 cm + 1 computer disc (12 cm)

Accompanied by: 1 computer disc (CD-ROM)

Includes bibliographical references.

Cross-platform game programming with the allegro game library -- Demystifying game development -- Getting started with the allegro game library -- 2D vector graphics programming -- Writing your first allegro game -- Getting input from the player -- Mastering the audible realm -- Sprite programming -- Basic bitmap handling and blitting -- Introduction to sprite programming -- Sprite animation -- Advanced sprite programming -- Programming the perfect game loop -- Scrolling backgrounds -- Programming tile-based scrolling backgrounds -- Creating a game world : editing tiles and levels -- Loading native mappy files -- Vertical scrolling arcade games -- Horizontal scrolling platform games -- Taking it to the next level -- The importance of game design -- Using datafiles to store game resources -- Playing movies and cut scenes -- Introduction to artificial intelligence -- Multi-threading -- Publishing your game. Pt. I. Ch. 1. Ch. 2. Ch. 3. Ch. 4. Ch. 5. Ch. 6. Pt. II. Ch. 7. Ch. 8. Ch. 9. Ch. 10. Ch. 11. Pt. III. Ch. 12. Ch. 13. Ch. 14. Ch. 15. Ch. 16. Pt. IV. Ch. 17. Ch. 18. Ch. 19. Ch. 20. Ch. 21. Ch. 22.

1598632892 9781598632897

2006927128


Computer games--Programming

794.81526