TY - BOOK AU - Adams,Ernest AU - Rollings,Andrew TI - Fundamentals of game design T2 - Game design and development series SN - 0131687476 AV - QA76.76.C672 A322 2007 U1 - 794.81536 22 PY - 2007///] CY - Upper Saddle River, N.J. PB - Pearson Prentice Hall KW - Computer games KW - Design KW - Programming KW - Video games N1 - Includes bibliographical references and index; Ch. 1; Games and video games --; Ch. 2; Design components and processes --; Ch. 3; Game concepts --; Ch. 4; Game worlds --; Ch. 5; Creative and expressive play --; Ch. 6; Character development --; Ch. 7; Storytelling and narrative --; Ch. 8; Creating the user experience --; Ch. 9; Gameplay --; Ch. 10; Core mechanics --; Ch. 11; Game balancing --; Ch. 12; General principles of level design --; Ch. 13; Action games --; Ch. 14; Strategy games --; Ch. 15; Role-playing games --; Ch. 16; Sports games --; Ch. 17; Vehicle simulations --; Ch. 18; Construction and management simulations --; Ch. 19; Adventure games --; Ch. 20; Artificial life and puzzle games ER -