Adams, Ernest,

Fundamentals of game design / Ernest Adams, Andrew Rollings. - various pagings : illustrations ; 24 cm. - Game design and development series . - Game design and development. .

Includes bibliographical references and index.

Games and video games -- Design components and processes -- Game concepts -- Game worlds -- Creative and expressive play -- Character development -- Storytelling and narrative -- Creating the user experience -- Gameplay -- Core mechanics -- Game balancing -- General principles of level design -- Action games -- Strategy games -- Role-playing games -- Sports games -- Vehicle simulations -- Construction and management simulations -- Adventure games -- Artificial life and puzzle games. Ch. 1. Ch. 2. Ch. 3. Ch. 4. Ch. 5. Ch. 6. Ch. 7. Ch. 8. Ch. 9. Ch. 10. Ch. 11. Ch. 12. Ch. 13. Ch. 14. Ch. 15. Ch. 16. Ch. 17. Ch. 18. Ch. 19. Ch. 20.

0131687476 9780131687479

2006023805


Computer games--Design
Computer games--Programming
Video games--Design

QA76.76.C672 / A322 2007

794.81536