TY - BOOK AU - Simon,Mark TI - Storyboards: motion in art SN - 0240808053 AV - NC1002.S85 S56 2007 U1 - 741.58 22 PY - 2007///] CY - Amsterdam, Boston PB - Focal Press KW - Storyboards N1 - Includes bibliographical references (pages 376-385) and index; Ch. 1; What are storyboards? --; Ch. 2; Getting started --; Ch. 3; What it takes to be a storyboard artist --; Ch. 4; Education --; Ch. 5; Materials --; Ch. 6; Benefits to production --; Ch. 7; Drawing quick thumbnail storyboards --; Ch. 8; Sketching perspective --; Ch. 9; Final storyboard art and clean-up --; Ch. 10; Storyboard coloring --; Ch. 11; Presentation boards versus production boards --; Ch. 12; Live-action boards --; Ch. 13; Animation boards --; Ch. 14; Gaming and multimedia boards --; Ch. 15; Live-event and theme-park boards --; Ch. 16; Laser-show boards --; Ch. 17; Comps --; Ch. 18; Animatics --; Ch. 19; Previz --; Ch. 20; Styles --; Ch. 21; Directing shots --; Ch. 22; Working with directors --; Ch. 23; Screen direction --; Ch. 24; Staging and composition --; Ch. 25; References and research --; Ch. 26; Illustrated camera techniques --; Ch. 27; Numbering --; Ch. 28; Contrast and mood --; Ch. 29; Special effects --; Ch. 30; Conceptual illustration --; Ch. 31; Computers and software --; Ch. 32; Tricks of the trade --; Ch. 33; Presentation and delivery --; Ch. 34; Resumes --; Ch. 35; Portfolios --; Ch. 36; Education and skills --; Ch. 37; How I got started --; Ch. 38; Who hires storyboard artists? --; Ch. 39; Finding a job --; Ch. 40; Prepping for each job --; Ch. 41; How productions work --; Ch. 42; What producers look for --; Ch. 43; Pricing --; Ch. 44; Estimating --; Ch. 45; Billing practices --; Ch. 46; Licensing --; Ch. 47; Trade practices --; Ch. 48; Format --; Ch. 49; Agents and artist representatives --; Ch. 50; Unions --; Ch. 51; Business aspects --; Interviews --; Ch. 52; Alex Saviuk, storyboard and comic book artist --; Ch. 53; Mark Moore, vice president and senior executive in charge of production at ILM and former storyboard artist --; Ch. 54; Sean Cushing, executive producer at Pixel Liberation Front and Previz Specialist --; Ch. 55; Josh Hayes, director, producer, storyboard artist, and art director --; Ch. 56; Tim Burgard, storyboard artist --; Ch. 57; Woody Woodman, animated feature film storyboard artist --; Ch. 58; Lyle Grant, commercial storyboard artist --; Ch. 59; Jeff Dates, creative director of Janimantion --; Ch. 60; Exercise 1 : dogfight --; Ch. 61; Exercise 2 : high fall --; Ch. 62; Exercise 3 : outlines --; Ch. 63; Exercise 4 : special effects matte shots --; Ch. 64; Exercise 5 : TV western --; Ch. 65; Exercise 6 : commercial --; Ch. 66; Exercise 7 : animation and cartoons --; Ch. 67; A storyboarding experiment --; Storyboard samples N2 - The storyboard is the visual blueprint of a film or television project before it is shot. The director's vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and communication. Using exercises, real-life examples of working in the entertainment industry, interviews with people in the industry, and sample storyboard drawing, this book will teach you how to: develop and improve your boards; work with directors; develop your resume and your portfolio; market your talent; create and improve a storyboard using computers. New to this edition: full color; feature samples from top storyboard artists; 20 new chapters reflecting latest industry knowledge; more information on the artistic side of storyboarding; and brand new art throughout, including storyboards from The Simpsons, The West Wing, Captain Scarlet, seaQuest DSV, and The Matrix.--From publisher description ER -