TY - BOOK AU - McCarthy,David AU - Curran,Ste AU - Byron,Simon TI - The art of producing games SN - 1592006116 U1 - 794.81 22 PY - 2005///] CY - Boston, Mass. PB - Thomson KW - Video games KW - Design KW - Computer games KW - Programming N1 - Includes bibliographical references (pages 186-187) and index; A brief introduction to game development --; In the beginning --; Game design in the 1980s --; Game design in the 1990s --; Game design for the 21st century --; How modern games are made --; Preproduction --; Phase one --; The pitch --; Q & A; Jeremy Chubb --; Approaches to preproduction --; Game design --; Q & A; Ben Cousins --; Tools and middleware --; Q & A; Andy Beveridge --; Postproduction --; The postproduction phase --; Localization --; Q & A; Algy Williams --; Sequels and expansions --; Q & A; Yannis Mallat --; Business and finance --; Marketing and PR --; Q & A; David Wilson --; Alternative models --; Q & A; Robert Garriott ER -