The art of producing games /
David McCarthy, Ste Curran, and Simon Byron.
- 192 pages : colour illustrations ; 26 cm
Includes bibliographical references (pages 186-187) and index.
A brief introduction to game development -- In the beginning -- Game design in the 1980s -- Game design in the 1990s -- Game design for the 21st century -- How modern games are made -- Preproduction -- Phase one -- The pitch -- Q & A / Approaches to preproduction -- Game design -- Q & A / Tools and middleware -- Q & A / Postproduction -- The postproduction phase -- Localization -- Q & A / Sequels and expansions -- Q & A / Business and finance -- Marketing and PR -- Q & A / Alternative models -- Q & A / Jeremy Chubb -- Ben Cousins -- Andy Beveridge -- Algy Williams -- Yannis Mallat -- David Wilson -- Robert Garriott.
1592006116 9781592006113
2004111629
Video games--Design Computer games--Design Computer games--Programming