TY - BOOK AU - Nichols,David TI - Brands & gaming: the computer gaming phenomenon and its impact on brands and businesses SN - 1403998973 AV - HD9993.E452 B73 2006 U1 - 794.80688 22 PY - 2006/// CY - Houndmills, Basingstoke, New York PB - Palgrave Macmillan KW - Electronic games industry KW - Computer games KW - Product management N1 - Includes index; 1; Are you ready to play? : the global gaming phenomenon --; 2; Scoping the map : gaming today --; 3; Target identified ... deploy weapons : brands in the gaming arena --; 4; All work and no play? : culture and gaming --; 5; Behind the avatar : who plays games? --; 6; Hankook Igyora! : the future of gaming --; 7; Morphing giants : how the gaming industry will evolve --; 8; Press "start" to play : leveraging gaming for your brand --; 9; Brands and gaming : FAQs --; App. 1; Gaming genres --; App. 2; Main games publishers --; App. 3; Glossary of gaming terms --; Added value --; B.I.G. (brands in gaming) ER -