Nichols, David, 1967-

Brands & gaming : the computer gaming phenomenon and its impact on brands and businesses / Brands and gaming David Nichols [and others]. - vii, 168 pages : illustrations ; 25 cm

Includes index.

Are you ready to play? : the global gaming phenomenon -- Scoping the map : gaming today -- Target identified ... deploy weapons : brands in the gaming arena -- All work and no play? : culture and gaming -- Behind the avatar : who plays games? -- Hankook Igyora! : the future of gaming -- Morphing giants : how the gaming industry will evolve -- Press "start" to play : leveraging gaming for your brand -- Brands and gaming : FAQs -- Gaming genres -- Main games publishers -- Glossary of gaming terms -- Added value -- B.I.G. (brands in gaming). 1. 2. 3. 4. 5. 6. 7. 8. 9. App. 1. App. 2. App. 3.

1403998973 9781403998972

2005056591


Electronic games industry
Computer games
Product management.

HD9993.E452 / B73 2006

794.80688