TY - BOOK AU - Rollings,Andrew AU - Adams,Ernest TI - Andrew Rollings and Ernest Adams on game design SN - 1592730019 AV - QA76.76.C672 R64 2003 U1 - 794.81536 22 PY - 2003///] CY - Indianapolis, Ind. PB - New Riders KW - Computer games KW - Design KW - Programming N1 - Includes bibliographical references (pages 589-593) and index; Pt. I; The Elements of Game Design --; Ch. 1; What Is Game Design? --; Ch. 2; Game Concepts --; Ch. 3; Game Settings and Worlds --; Ch. 4; Storytelling and Narrative --; Ch. 5; Character Development --; Ch. 6; Creating the User Experience --; Ch. 7; Gameplay --; Ch. 8; The Internal Economy of Games and Game Balancing --; Pt. II; The Genres of Games --; Ch. 9; Action Games --; Ch. 10; Strategy Games --; Ch. 11; Role-Playing Games --; Ch. 12; Sports Games --; Ch. 13; Vehicle Simulations --; Ch. 14; Construction and Management Simulations --; Ch. 15; Adventure Games --; Ch. 16; Artificial Life, Puzzle Games, and Other Games --; Ch. 17; Online Games --; Ch. 18; The Future of Gaming N2 - "Game design consists of four essential tasks: imagining a game, defining the way that it works, describing its internal elements, and communicating this information to others. This book examines each of these tasks and shows you not only what issues you will need to address in your design, but how to think about games and gameplay. After reading this book, you will have the tools you need to both design many kinds of games and create a professional-quality game design document."--BOOK JACKET ER -