TY - BOOK AU - Lengyel,Eric TI - Mathematics for 3D game programming and computer graphics SN - 1584502770 AV - QA76.76.C672 L46 2004 U1 - 794.816693 22 PY - 2004///] CY - Hingham, Mass. PB - Charles River Media KW - Computer games KW - Programming KW - Three-dimensional display systems KW - Mathematics KW - Computer graphics N1 - Includes bibliographical references (pages 539-541) and index; 0; The Rendering Pipeline --; 1; Vectors --; 2; Matrices --; 3; Transforms --; 4; 3D Engine Geometry --; 5; Ray Tracing --; 6; Illumination --; 7; Visibility Determination --; 8; Collision Detection --; 9; Polygonal Techniques --; 10; Shadows --; 11; Linear Physics --; 12; Rotational Physics --; 13; Fluid Simulation --; 14; Numerical Methods --; 15; Curves and Surfaces --; Appendix A; Complex Numbers --; Appendix B; Trigonometry Reference --; Appendix C; Coordinate Systems --; Appendix D; Taylor Series --; Appendix E; Answers to Exercises ER -