Lengyel, Eric,

Mathematics for 3D game programming and computer graphics / Eric Lengyel. - Second edition. - xviii, 551 pages : illustrations ; 25 cm

Includes bibliographical references (pages 539-541) and index.

The Rendering Pipeline -- Vectors -- Matrices -- Transforms -- 3D Engine Geometry -- Ray Tracing -- Illumination -- Visibility Determination -- Collision Detection -- Polygonal Techniques -- Shadows -- Linear Physics -- Rotational Physics -- Fluid Simulation -- Numerical Methods -- Curves and Surfaces -- Complex Numbers -- Trigonometry Reference -- Coordinate Systems -- Taylor Series -- Answers to Exercises. 0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. Appendix A. Appendix B. Appendix C. Appendix D. Appendix E.

1584502770 9781584502777

2003019938


Computer games--Programming
Three-dimensional display systems--Mathematics
Computer graphics--Mathematics

QA76.76.C672 / L46 2004

794.816693