Bates, Bob,

Game design / Bob Bates. - Second edition. - xxiii, 350 pages : illustrations ; 24 cm

Previous ed.: Roseville, Calif.: Prima Tech, 2001.

Getting to "yes" -- Principles of game design -- Genre-specific game design issues -- Storytelling -- Level design -- Designing the puzzle -- Franchises, brands, and licenses -- The development team -- External resources -- Project lifecycle and documents -- Managing development -- The business -- Breaking in -- The hero's journey. Ch. 1. Ch. 2. Ch. 3. Ch. 4. Ch. 5. Ch. 6. Ch. 7. Ch. 8. Ch. 9. Ch. 10. Ch. 11. Ch. 12. Ch. 13. Ch. 14.

"Game Design, Second Edition offers a behind-the-scenes look at how a game gets designed and developed - from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources. It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development process, to the deals a publisher makes to get a game on the shelves. No matter what your role is in the industry, understanding this entire process will help you do your job better. And if you're looking to break in, you'll find knowledge here that is usually attained only after years in the trenches."--BOOK JACKET.

1592004938 9781592004935

2004108015


Computer games--Programming
Computer games--Marketing
Electronic games industry
Computer games--Programming--Vocational guidance.

QA76.76.C672 / B38 2004

794.81