TY - BOOK AU - Wolf,Mark J.P. TI - The medium of the video game SN - 0292791488 AV - GV1469.3 .M43 2002 U1 - 794.80973 21 PY - 2001/// CY - Austin PB - University of Texas Press KW - Video games KW - United States KW - History N1 - Includes bibliographical references (pages 187-191) and index; Foreword; Ralph H. Baer --; Introduction; Mark J. P. Wolf --; I; The Emergence of the Video Game; 1; The Video Game as a Medium; Mark J. P. Wolf; 2; Super Mario Nation; Steven L. Kent --; II; Formal Aspects of the Video Game; 3; Space in the Video Game; Mark J. P. Wolf; 4; Time in the Video Game; Mark J. P. Wolf; 5; Narrative in the Video Game; Mark J. P. Wolf; 6; Genre and the Video Game; Mark J. P. Wolf --; III; The Video Game in Society and Culture; 7; Hot Circuits: Reflections on the 1989 Video Game Exhibition of the American Museum of the Moving Image; Rochelle Slovin; 8; Play It Again, Pac-Man; Charles Bernstein; 9; Archetypes on Acid: Video Games and Culture; Rebecca R. Tews --; App; Resources for Video Game Research; Mark J. P. Wolf ER -