3D game programming all in one / Kenneth C. Finney.
Material type: TextPublisher: Boston, MA : Thomson/Course Technology, [2007]Copyright date: ©2007Edition: Second editionDescription: xxv, 1085 pages : illustrations ; 24 cmContent type:- text
- unmediated
- volume
- 1598632663
- 9781598632668
- Three-D game programming all in one
- 006.693 23
- QA76.76.C672 F56 2007
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
Book | City Campus City Campus Main Collection | 006.693 FIN (Browse shelf(Opens below)) | Available | A583252B |
Browsing City Campus shelves, Shelving location: City Campus Main Collection Close shelf browser (Hides shelf browser)
006.693 BIR Digital lighting and rendering / | 006.693 BLU About 3D volumetric displays / | 006.693 BLU About 3D volumetric displays / | 006.693 FIN 3D game programming all in one / | 006.693 IIJ Action anatomy : for gamers, animators, and digital artists / | 006.693 ZHA High-speed 3D imaging with digital fringe projection techniques / | 006.696 DEL Motion capture in performance : an introduction / |
Includes index.
"Are you an aspiring game developer with a great idea, but no practical knowledge for turning that idea into reality? 3D Game Programming All in One is the comprehensive guide you need! This new edition updates the original coverage with the latest version of Torque from GarageGames, and provides the very best tools available to the Indie game maker. This hands-on book not only teaches the technical skills behind 3D game programming, but also provides you with the practical experience you need to create your own games."--Back cover.
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