Game design : next level / chief editor, Wang Shaoqiang.
Material type: TextPublisher: Berkeley, CA, USA : Gingko Press, 2018Copyright date: ©2018Description: 239 pages : illustrations ; 30 cmContent type:- text
- still image
- unmediated
- volume
- 1584237309
- 9781584237303
- 794.83 23
- GV1469.3 .G363 2018
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
Book | City Campus City Campus Main Collection | 794.83 GAM (Browse shelf(Opens below)) | Available | A548513B |
Browsing City Campus shelves, Shelving location: City Campus Main Collection Close shelf browser (Hides shelf browser)
794.81666 SHE Game graphics programming / | 794.816693 LEN Mathematics for 3D game programming and computer graphics / | 794.816836 TRA The art of Halo : creating a virtual world / | 794.83 GAM Game design : next level / | 796.0284 KER Sport and technology : an actor-network theory perspective / | 796.0456092 RIM No grass between my toes : the Eve Rimmer story / | 796.046 WHE Understanding lifestyle sports : consumption, identity, and difference / |
Includes index.
Preface -- Dana Klaren -- Triseum -- Calen Lewis -- Sebastien Hue -- Grafit Studio -- Hadrien Channac -- Blackspire Studio -- Tobias Koepp -- Nyamyam -- Mark Molnar -- Stoyan Stoyanov -- Raphael Lübke -- Olga Antonenko -- Finnian MacManus -- Servane Altermatt -- Josu Solano -- Etienne Hebinger -- David Le Merrer -- Logan Feliciano -- Alexander Dyagilev -- Alexander Erhart -- Toxic Games -- Tequila Works -- Sergey Grechanyuk -- Florian Coudray -- Max Bedulenko -- Studio Nord -- Roc Espinet -- Meteorroad -- BIGO -- Jesperish -- Dmitry Sorokin -- Andre Balmet -- Connor Sheehan -- Tomer Meltser -- Klaus Pillon -- Tomas Muir -- Sergey Vasnev -- Thomas Brissot.
When it comes to video game design, the importance of setting and ambience cannot be overstated. Exploration is fundamental to the medium, and it is vital that virtual locations be as compelling, dynamic, and visually engaging as possible. Every location must reflect the themes of the game and help create the tone of the story and gameplay, while also subtly directing and reacting to the player?s actions. In 'Next Level: Game Design', some of the best concept artists in the industry showcase fantastical locations designed for video games across genres. Many of the featured artists have worked on critically acclaimed games, while others present tantalizing visions of game worlds yet to be realized. All provide readers with inspiration for approaching their own interactive worlds, and serve as reminders that gaming is a medium whose potential we have only just begun to explore.
"Few things can enhance the gaming experience more than compelling, visually engaging worlds to explore. In Game Design: Next Level, some of the best concept artists in game development showcase the wide variety of game environments they have pulled from their imaginations, and discuss the theory and process behind their creations. From apocalyptic ruins to breathtaking natural vistas, their artwork offers a glimpse into the earliest stages of game's design, serving as inspiration for game artists and a fascinating behind-the-scenes tour for game enthusiasts."--back cover.
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