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Game design : next level / chief editor, Wang Shaoqiang.

Contributor(s): Material type: TextTextPublisher: Berkeley, CA, USA : Gingko Press, 2018Copyright date: ©2018Description: 239 pages : illustrations ; 30 cmContent type:
  • text
  • still image
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 1584237309
  • 9781584237303
Subject(s): DDC classification:
  • 794.83 23
LOC classification:
  • GV1469.3 .G363 2018
Contents:
Preface -- Dana Klaren -- Triseum -- Calen Lewis -- Sebastien Hue -- Grafit Studio -- Hadrien Channac -- Blackspire Studio -- Tobias Koepp -- Nyamyam -- Mark Molnar -- Stoyan Stoyanov -- Raphael Lübke -- Olga Antonenko -- Finnian MacManus -- Servane Altermatt -- Josu Solano -- Etienne Hebinger -- David Le Merrer -- Logan Feliciano -- Alexander Dyagilev -- Alexander Erhart -- Toxic Games -- Tequila Works -- Sergey Grechanyuk -- Florian Coudray -- Max Bedulenko -- Studio Nord -- Roc Espinet -- Meteorroad -- BIGO -- Jesperish -- Dmitry Sorokin -- Andre Balmet -- Connor Sheehan -- Tomer Meltser -- Klaus Pillon -- Tomas Muir -- Sergey Vasnev -- Thomas Brissot.
Summary: When it comes to video game design, the importance of setting and ambience cannot be overstated. Exploration is fundamental to the medium, and it is vital that virtual locations be as compelling, dynamic, and visually engaging as possible. Every location must reflect the themes of the game and help create the tone of the story and gameplay, while also subtly directing and reacting to the player?s actions. In 'Next Level: Game Design', some of the best concept artists in the industry showcase fantastical locations designed for video games across genres. Many of the featured artists have worked on critically acclaimed games, while others present tantalizing visions of game worlds yet to be realized. All provide readers with inspiration for approaching their own interactive worlds, and serve as reminders that gaming is a medium whose potential we have only just begun to explore.Summary: "Few things can enhance the gaming experience more than compelling, visually engaging worlds to explore. In Game Design: Next Level, some of the best concept artists in game development showcase the wide variety of game environments they have pulled from their imaginations, and discuss the theory and process behind their creations. From apocalyptic ruins to breathtaking natural vistas, their artwork offers a glimpse into the earliest stages of game's design, serving as inspiration for game artists and a fascinating behind-the-scenes tour for game enthusiasts."--back cover.
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Holdings
Item type Current library Call number Status Date due Barcode
Book City Campus City Campus Main Collection 794.83 GAM (Browse shelf(Opens below)) Available A548513B

Includes index.

Preface -- Dana Klaren -- Triseum -- Calen Lewis -- Sebastien Hue -- Grafit Studio -- Hadrien Channac -- Blackspire Studio -- Tobias Koepp -- Nyamyam -- Mark Molnar -- Stoyan Stoyanov -- Raphael Lübke -- Olga Antonenko -- Finnian MacManus -- Servane Altermatt -- Josu Solano -- Etienne Hebinger -- David Le Merrer -- Logan Feliciano -- Alexander Dyagilev -- Alexander Erhart -- Toxic Games -- Tequila Works -- Sergey Grechanyuk -- Florian Coudray -- Max Bedulenko -- Studio Nord -- Roc Espinet -- Meteorroad -- BIGO -- Jesperish -- Dmitry Sorokin -- Andre Balmet -- Connor Sheehan -- Tomer Meltser -- Klaus Pillon -- Tomas Muir -- Sergey Vasnev -- Thomas Brissot.

When it comes to video game design, the importance of setting and ambience cannot be overstated. Exploration is fundamental to the medium, and it is vital that virtual locations be as compelling, dynamic, and visually engaging as possible. Every location must reflect the themes of the game and help create the tone of the story and gameplay, while also subtly directing and reacting to the player?s actions. In 'Next Level: Game Design', some of the best concept artists in the industry showcase fantastical locations designed for video games across genres. Many of the featured artists have worked on critically acclaimed games, while others present tantalizing visions of game worlds yet to be realized. All provide readers with inspiration for approaching their own interactive worlds, and serve as reminders that gaming is a medium whose potential we have only just begun to explore.

"Few things can enhance the gaming experience more than compelling, visually engaging worlds to explore. In Game Design: Next Level, some of the best concept artists in game development showcase the wide variety of game environments they have pulled from their imaginations, and discuss the theory and process behind their creations. From apocalyptic ruins to breathtaking natural vistas, their artwork offers a glimpse into the earliest stages of game's design, serving as inspiration for game artists and a fascinating behind-the-scenes tour for game enthusiasts."--back cover.

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