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Wonderland : how play made the modern world / Steven Johnson.

By: Material type: TextTextPublisher: New York : Riverhead Books, 2016Copyright date: ©2016Description: 322 pages : illustrations (some colour), map ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0399184481
  • 9780399184482
  • 039918449X
  • 9780399184499
Other title:
  • How play made the modern world
Subject(s): Additional physical formats: No titleDDC classification:
  • 790.1 23
LOC classification:
  • GV1200 .J64 2016
Contents:
Introduction -- Fashion and shopping -- Music -- Taste -- Illusion -- Games -- Public space -- Conclusion.
Summary: "From the New York Times-bestselling author of How We Got to Now and Where Good Ideas Come From, a look at the world-changing innovations we made while keeping ourselves entertained. This lushly illustrated history of popular entertainment takes a long-zoom approach, contending that the pursuit of novelty and wonder is a powerful driver of world-shaping technological change. Steven Johnson argues that, throughout history, the cutting edge of innovation lies wherever people are working the hardest to keep themselves and others amused. Johnson's storytelling is just as delightful as the inventions he describes, full of surprising stops along the journey from simple concepts to complex modern systems. He introduces us to the colorful innovators of leisure: the explorers, proprietors, showmen, and artists who changed the trajectory of history with their luxurious wares, exotic meals, taverns, gambling tables, and magic shows. Johnson compellingly argues that observers of technological and social trends should be looking for clues in novel amusements. You'll find the future wherever people are having the most fun"-- Provided by publisher.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 790.1 JOH (Browse shelf(Opens below)) 1 Available A538250B

Includes bibliographical references and index.

Introduction -- Fashion and shopping -- Music -- Taste -- Illusion -- Games -- Public space -- Conclusion.

"From the New York Times-bestselling author of How We Got to Now and Where Good Ideas Come From, a look at the world-changing innovations we made while keeping ourselves entertained. This lushly illustrated history of popular entertainment takes a long-zoom approach, contending that the pursuit of novelty and wonder is a powerful driver of world-shaping technological change. Steven Johnson argues that, throughout history, the cutting edge of innovation lies wherever people are working the hardest to keep themselves and others amused. Johnson's storytelling is just as delightful as the inventions he describes, full of surprising stops along the journey from simple concepts to complex modern systems. He introduces us to the colorful innovators of leisure: the explorers, proprietors, showmen, and artists who changed the trajectory of history with their luxurious wares, exotic meals, taverns, gambling tables, and magic shows. Johnson compellingly argues that observers of technological and social trends should be looking for clues in novel amusements. You'll find the future wherever people are having the most fun"-- Provided by publisher.

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