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Games, design and play : a detailed approach to iterative game design / Colleen Macklin, John Sharp.

By: Contributor(s): Material type: TextTextPublisher: Boston, MA : Addison-Wesley, [2016]Copyright date: ©2016Edition: First editionDescription: xviii, 266 pages : illustrations ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0134392078
  • 9780134392073
Other title:
  • Detailed approach to iterative game design
Subject(s): Additional physical formats: No titleDDC classification:
  • 794.81536 23
LOC classification:
  • GV1469.3 .M33 2016
Contents:
Part I. Concepts -- Games, design and play -- Basic game design tools -- The kinds of play -- The player experience -- Part II. Process -- The iterative game design process -- Design values -- Game design documentation -- Collaboration and teamwork -- Part III. Practice -- Conceptualizing your game -- Prototyping your game -- Playtesting your game --Evaluating your game -- Moving from design to production.
Summary: "This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You'll walk through conceiving and creating a game's inner workings, including its core actions, themes, and especially its play experience. Step by step, you'll assemble every component of your "videogame," creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists."--Publisher.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 794.81536 MAC (Browse shelf(Opens below)) 1 Available A563741B
Book City Campus City Campus Main Collection 794.81536 MAC (Browse shelf(Opens below)) 1 Available A533533B

Includes bibliographical references and index.

Part I. Concepts -- Games, design and play -- Basic game design tools -- The kinds of play -- The player experience -- Part II. Process -- The iterative game design process -- Design values -- Game design documentation -- Collaboration and teamwork -- Part III. Practice -- Conceptualizing your game -- Prototyping your game -- Playtesting your game --Evaluating your game -- Moving from design to production.

"This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You'll walk through conceiving and creating a game's inner workings, including its core actions, themes, and especially its play experience. Step by step, you'll assemble every component of your "videogame," creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists."--Publisher.

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