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Resonant games : design principles for learning games that connect hearts, minds, and the everyday / Eric Klopfer, Jason Haas, Scot Osterweil, and Louisa Rosenheck.

By: Contributor(s): Material type: TextTextSeries: John D. and Catherine T. MacArthur Foundation series on digital media and learningPublisher: Cambridge, Massachusetts : The MIT Press, [2018]Copyright date: ©2018Description: xi, 253 pages : illustrations ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0262037807
  • 9780262037808
Other title:
  • Design principles for learning games that connect hearts, minds, and the everyday
Subject(s): Additional physical formats: No titleDDC classification:
  • 371.337 23
LOC classification:
  • LB1028.75 .K56 2018
Contents:
1. Our game could be your life -- 2. Resonant learning -- 3. In a game, you can be whoever you want to be -- 4. I wish I could go on here forever -- 5. Discovering the secret world of Ysola -- 6. Beetles, beasties, and bunnies in your back pocket -- 7. Doorway to games -- 8. Measuring resonant success -- 9. Games not gamification.
Summary: "Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade."--Publisher's website.
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Includes bibliographical references and index.

1. Our game could be your life -- 2. Resonant learning -- 3. In a game, you can be whoever you want to be -- 4. I wish I could go on here forever -- 5. Discovering the secret world of Ysola -- 6. Beetles, beasties, and bunnies in your back pocket -- 7. Doorway to games -- 8. Measuring resonant success -- 9. Games not gamification.

"Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade."--Publisher's website.

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