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Patterns in game design / Staffan Björk, Jussi Holopainen.

By: Contributor(s): Material type: TextTextSeries: Game development series (Charles River Media (Firm))Publisher: Boston, Massachusetts : Charles River Media, [2005]Copyright date: ©2005Description: xvii, 423 pages : illustrations ; 24 cm + 1 CD-ROM (12 cm)Content type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 1584503548
  • 9781584503545
Subject(s): DDC classification:
  • 794.81526 23
LOC classification:
  • QA76.76.C672 B56 2005
Partial contents:
Part I. Background -- 1. Introduction -- 2. An Activity-based Framework for Describing Games -- 3. Game Design Patterns -- 4. Using Game Design Patterns -- Part II. The Pattern -- 5. Game Design Patterns for Game Elements -- 6. Game Design Patterns for Resources and Resource Management -- 7. Game Design Patterns for Information, Communication, and Presentation -- 8. Actions and Events Patterns -- 9. Game Design Patterns for Narrative Structures, Predictability, and Immersion Patterns -- 10. Game Design Patterns for Social Interaction -- 11. Game Design Patterns for Goals -- 12. Game Design Patterns for Goal Structures -- 13. Game Design Patterns for Game Sessions -- 14. Game Design Patterns for Game Mastery and Balancing -- 15. Game Design Patterns for Meta Games, Replayability, and Learning Curves.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 794.81526 BJO (Browse shelf(Opens below)) 1 Available A567054B

Includes bibliographical references and index.

Part I. Background -- 1. Introduction -- 2. An Activity-based Framework for Describing Games -- 3. Game Design Patterns -- 4. Using Game Design Patterns -- Part II. The Pattern -- 5. Game Design Patterns for Game Elements -- 6. Game Design Patterns for Resources and Resource Management -- 7. Game Design Patterns for Information, Communication, and Presentation -- 8. Actions and Events Patterns -- 9. Game Design Patterns for Narrative Structures, Predictability, and Immersion Patterns -- 10. Game Design Patterns for Social Interaction -- 11. Game Design Patterns for Goals -- 12. Game Design Patterns for Goal Structures -- 13. Game Design Patterns for Game Sessions -- 14. Game Design Patterns for Game Mastery and Balancing -- 15. Game Design Patterns for Meta Games, Replayability, and Learning Curves.

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