Patterns in game design / Staffan Björk, Jussi Holopainen.
Material type: TextSeries: Game development series (Charles River Media (Firm))Publisher: Boston, Massachusetts : Charles River Media, [2005]Copyright date: ©2005Description: xvii, 423 pages : illustrations ; 24 cm + 1 CD-ROM (12 cm)Content type:- text
- unmediated
- volume
- 1584503548
- 9781584503545
- 794.81526 23
- QA76.76.C672 B56 2005
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Book | City Campus City Campus Main Collection | 794.81526 BJO (Browse shelf(Opens below)) | 1 | Available | A567054B |
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794.8151 KEI Agile game development with Scrum / | 794.8151 SAN Core techniques and algorithms in game programming / | 794.81526 ANT A game design vocabulary : exploring the foundational principles behind good game design / | 794.81526 BJO Patterns in game design / | 794.81526 BUC Programming game AI by example / | 794.81526 CHA Game writing handbook / | 794.81526 CHA The game production handbook / |
Includes bibliographical references and index.
Part I. Background -- 1. Introduction -- 2. An Activity-based Framework for Describing Games -- 3. Game Design Patterns -- 4. Using Game Design Patterns -- Part II. The Pattern -- 5. Game Design Patterns for Game Elements -- 6. Game Design Patterns for Resources and Resource Management -- 7. Game Design Patterns for Information, Communication, and Presentation -- 8. Actions and Events Patterns -- 9. Game Design Patterns for Narrative Structures, Predictability, and Immersion Patterns -- 10. Game Design Patterns for Social Interaction -- 11. Game Design Patterns for Goals -- 12. Game Design Patterns for Goal Structures -- 13. Game Design Patterns for Game Sessions -- 14. Game Design Patterns for Game Mastery and Balancing -- 15. Game Design Patterns for Meta Games, Replayability, and Learning Curves.
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