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Robot house : instrumentation, representation, fabrication / Peter Testa ; forewords by Greg Lynn and Eric Owen Moss.

By: Material type: TextTextPublisher: New York, New York : Thames & Hudson, 2017Copyright date: ©2017Description: 336 pages : illustrations (chiefly color) ; 25 cmContent type:
  • text
  • still image
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780500343159
  • 0500343152
Subject(s): DDC classification:
  • 729 23
  • 23
LOC classification:
  • NA2750 .T47 2017
Contents:
1. Techniques -- 1.1. Instrumentation -- Digital/Physical Interfaces -- Animated Motion Control -- Object-Oriented Programming -- Visual Programming -- Synchronous Robotics -- Multi-Robot Choreography -- Real-Time -- Rigging and Kinematics -- Effectors -- End Effectors -- Physical Computing -- 1.2. Representation -- Imaging -- Image Processing -- Machine Vision -- Fictioning -- Object Animation -- Physical Rendering -- Robotic Cinematography -- 1.3. Fabrication -- Augmented Fabrication -- Free-Form Fabrication -- Image-Based Fabrication -- Multiresolution Fabrication -- Computational Materials -- Scaffolds and Templates -- Transitive Materials -- 2. Projects -- 2.01. Blts+Bots -- 2.02. Synchronous Objectives -- 2.03. sPhysical -- 2.04. Approxymotion -- 2.05. Glusion -- 2.06. Phantom Geometry -- 2.07. Hot Networks -- 2.08. Augmented Fabrications -- 2.09. Eye, Robot -- 2.10. FIN.0 -- 2.11. Suspended Depositions -- 2.12. Gestural Fabrication -- 2.13. Anisotropic Formations -- 2.14. Ill-Mannered -- 2.15. (11/1)Sol. Motion -- 2.16. Loop House -- 2.17. Real-Fake -- 2.18. Object Animation -- 2.19. Spitting Images -- 2.20. Hard Copy -- 2.21. Impostures & Impositions -- 2.22. Drawing from the Digital, Rendering Out the Analog -- 3. Platform -- Polyspherical Architecture -- Platform Technical Drawings -- Photographs and Diagrams.
Summary: Robot House' features projects produced by the most advanced robotics design studio in the world, often interacting with a wide range of technologies from motion capture to material science?a realm far beyond the capabilities of 3D printing. The book has three central sections: Principles, which sets out the fields and the thinking that underlie the new uses for robotics; Projects, which offers detailed presentations that explore how these principles can be applied and augmented through interactive prototypes and working models; and Platforms, which presents the working tools used for robotic architecture through specially drawn technical illustrations. The introduction frames the current developments in the history of architectural innovation, and the reference section includes a glossary and diagrams.
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1. Techniques -- 1.1. Instrumentation -- Digital/Physical Interfaces -- Animated Motion Control -- Object-Oriented Programming -- Visual Programming -- Synchronous Robotics -- Multi-Robot Choreography -- Real-Time -- Rigging and Kinematics -- Effectors -- End Effectors -- Physical Computing -- 1.2. Representation -- Imaging -- Image Processing -- Machine Vision -- Fictioning -- Object Animation -- Physical Rendering -- Robotic Cinematography -- 1.3. Fabrication -- Augmented Fabrication -- Free-Form Fabrication -- Image-Based Fabrication -- Multiresolution Fabrication -- Computational Materials -- Scaffolds and Templates -- Transitive Materials -- 2. Projects -- 2.01. Blts+Bots -- 2.02. Synchronous Objectives -- 2.03. sPhysical -- 2.04. Approxymotion -- 2.05. Glusion -- 2.06. Phantom Geometry -- 2.07. Hot Networks -- 2.08. Augmented Fabrications -- 2.09. Eye, Robot -- 2.10. FIN.0 -- 2.11. Suspended Depositions -- 2.12. Gestural Fabrication -- 2.13. Anisotropic Formations -- 2.14. Ill-Mannered -- 2.15. (11/1)Sol. Motion -- 2.16. Loop House -- 2.17. Real-Fake -- 2.18. Object Animation -- 2.19. Spitting Images -- 2.20. Hard Copy -- 2.21. Impostures & Impositions -- 2.22. Drawing from the Digital, Rendering Out the Analog -- 3. Platform -- Polyspherical Architecture -- Platform Technical Drawings -- Photographs and Diagrams.

Robot House' features projects produced by the most advanced robotics design studio in the world, often interacting with a wide range of technologies from motion capture to material science?a realm far beyond the capabilities of 3D printing. The book has three central sections: Principles, which sets out the fields and the thinking that underlie the new uses for robotics; Projects, which offers detailed presentations that explore how these principles can be applied and augmented through interactive prototypes and working models; and Platforms, which presents the working tools used for robotic architecture through specially drawn technical illustrations. The introduction frames the current developments in the history of architectural innovation, and the reference section includes a glossary and diagrams.

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