The uncanny valley in games & animation / Angela Tinwell.
Material type: TextPublisher: Boca Raton : CRC Press/Taylor & Francis Group, [2015]Copyright date: ©2015Description: xxiv, 211 pages : illustrations ; 24 cmContent type:- text
- unmediated
- volume
- 146658694X
- 9781466586949
- Uncanny valley in games and animation
- 006.696 23
- TR897.7 .T597 2015
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
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Book | City Campus City Campus Main Collection | 006.696 TIN (Browse shelf(Opens below)) | 1 | Available | A555976B |
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"An A K Peters Book.".
Includes bibliographical references and index.
1. The uncanny valley -- 2. Previous investigation into the uncanny valley -- 3. Survival horror characters and the uncanny -- 4. Uncanny facial expression of emotion -- 5. Applying psychological plausibility to the uncanny valley -- 6. The mind's mirror and the uncanny -- 7. Attachment theory and threat to self-concept (ego) -- 8. Will we ever overcome the uncanny valley?
"This book is based on a series of empirical studies the author conducted to establish how aspects of facial expression and speech may be manipulated to control the uncanny valley in character design. It presents a novel theory that goes beyond previous research in that the cause of the uncanny valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the uncanny and its implications for computer-graphics animation. "-- Provided by publisher.
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