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The uncanny valley in games & animation / Angela Tinwell.

By: Material type: TextTextPublisher: Boca Raton : CRC Press/Taylor & Francis Group, [2015]Copyright date: ©2015Description: xxiv, 211 pages : illustrations ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 146658694X
  • 9781466586949
Other title:
  • Uncanny valley in games and animation
Subject(s): DDC classification:
  • 006.696 23
LOC classification:
  • TR897.7 .T597 2015
Contents:
1. The uncanny valley -- 2. Previous investigation into the uncanny valley -- 3. Survival horror characters and the uncanny -- 4. Uncanny facial expression of emotion -- 5. Applying psychological plausibility to the uncanny valley -- 6. The mind's mirror and the uncanny -- 7. Attachment theory and threat to self-concept (ego) -- 8. Will we ever overcome the uncanny valley?
Summary: "This book is based on a series of empirical studies the author conducted to establish how aspects of facial expression and speech may be manipulated to control the uncanny valley in character design. It presents a novel theory that goes beyond previous research in that the cause of the uncanny valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the uncanny and its implications for computer-graphics animation. "-- Provided by publisher.
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"An A K Peters Book.".

Includes bibliographical references and index.

1. The uncanny valley -- 2. Previous investigation into the uncanny valley -- 3. Survival horror characters and the uncanny -- 4. Uncanny facial expression of emotion -- 5. Applying psychological plausibility to the uncanny valley -- 6. The mind's mirror and the uncanny -- 7. Attachment theory and threat to self-concept (ego) -- 8. Will we ever overcome the uncanny valley?

"This book is based on a series of empirical studies the author conducted to establish how aspects of facial expression and speech may be manipulated to control the uncanny valley in character design. It presents a novel theory that goes beyond previous research in that the cause of the uncanny valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the uncanny and its implications for computer-graphics animation. "-- Provided by publisher.

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