The fundamentals of interactive design / Michael Salmond, Gavin Ambrose.
Material type: TextSeries: AVA fundamentalsPublisher: London : AVA Academia, 2013Description: 192 pages : illustrations ; 23 cmContent type:- text
- unmediated
- volume
- 2940411867
- 9782940411863
- 745.4 23
- NK1520 .S35 2013
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Book | City Campus City Campus Main Collection | 745.4 SAL (Browse shelf(Opens below)) | 1 | Available | A526208B |
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745.4 ROW Accompanying part (booklet) The shapes we need. | 745.4 SAC Letterscapes : a global survey of typographic installations / | 745.4 SAG Sagmeister & Walsh : beauty / | 745.4 SAL The fundamentals of interactive design / | 745.4 SAN Patterns in fashion = Dessins dans la mode = Muster in der Mode / | 745.4 SAN Convivial toolbox : generative research for the front end of design / | 745.4 SAN ACCOMPANYING PART ( DISC ) Patterns in fashion = Dessins dans la mode = Muster in der Mode / |
Includes bibliographical references and index.
1. Interactive design as a discipline -- What is interactive design? -- What does an interactive designer do? -- Interview : Darrell Wilkins, creative director -- The design document -- Using new technology -- Case study : Kaiser Chiefs' website -- Project : Create concepts and storyboards -- 2. Ideas, prototypes and experiences -- Where do ideas come from? -- Influences and the creative process -- The medium informs the design -- Emotional attachment to the product -- Designing experiences -- Interview : Lydia Swangren, UX designer -- Case study : Multi-platform delivery -- Project : Engage through interactivity -- 3. The industry process -- The pitch -- Interview : David Burrows, design consultant -- Art direction and aesthetic -- Case study : WrestleMania viral campaign -- Project : Create a campaign pitch -- 4. Audience, usability and testing -- Design for the audience -- Usability in design : rules and principles -- Usability and content -- Usability and visual communication -- Usability testing -- Interview : Trevor May, mobile designer -- Case study : Glastonbury app -- Project : Create an interactive promotion -- 5. Motion graphics and shareable media -- Motion and interactivity -- Augmented reality -- Video and motion graphics -- Interview : Krystal Schultheiss, motion graphics developer -- The video production process -- Viral videos -- Social media -- Interview : Steve Smith, senior developer -- Case study : pq-eyewear website -- Project : Create a campaign for a TV series -- 6. Games -- Computer games -- Games as an interactive medium -- Interview : Pete Everett, advergame designer -- Case study : Coca-Cola Open the Games -- Project : Create an advergame.
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