Half-real : video games between real rules and fictional worlds / Jesper Juul.
Material type: TextPublisher: Cambridge, Mass. ; London : MIT Press, 2011Description: 1 volume : illustrations ; 23 cmContent type:- text
- unmediated
- volume
- 0262516519 (pbk.)
- 9780262516518 (pbk.)
- 1/2-real
- 794.8 22
- GV
Contents:
Summary: Jesper Juul examines the constantly evolving tension between rules & fiction in video games. He argues that such games are both a departure from & a development of traditional non-electronic games.
Video games and the classic game model -- Rules -- Fiction -- Rules and fiction -- Conclusions.
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Book | City Campus City Campus Main Collection | 794.8 JUU (Browse shelf(Opens below)) | 1 | Available | A516036B |
Browsing City Campus shelves, Shelving location: City Campus Main Collection Close shelf browser (Hides shelf browser)
794.8 IRW Super Mario Bros. 2 / | 794.8 ISB How games move us : emotion by design / | 794.8 JON The meaning of video games : gaming and textual studies / | 794.8 JUU Half-real : video games between real rules and fictional worlds / | 794.8 KAN Game boys : professional videogaming's rise from the basement to the big time / | 794.8 KAZ Jagged Alliance 2 / | 794.8 KIM Galaga / |
Originally published: 2005.
Includes bibliographical references and index.
Video games and the classic game model -- Rules -- Fiction -- Rules and fiction -- Conclusions.
Jesper Juul examines the constantly evolving tension between rules & fiction in video games. He argues that such games are both a departure from & a development of traditional non-electronic games.
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