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Half-real : video games between real rules and fictional worlds / Jesper Juul.

By: Material type: TextTextPublisher: Cambridge, Mass. ; London : MIT Press, 2011Description: 1 volume : illustrations ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0262516519 (pbk.)
  • 9780262516518 (pbk.)
Other title:
  • 1/2-real
Subject(s): Additional physical formats: Online version:: Half-real.DDC classification:
  • 794.8 22
LOC classification:
  • GV
Contents:
Video games and the classic game model -- Rules -- Fiction -- Rules and fiction -- Conclusions.
Summary: Jesper Juul examines the constantly evolving tension between rules & fiction in video games. He argues that such games are both a departure from & a development of traditional non-electronic games.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 794.8 JUU (Browse shelf(Opens below)) 1 Available A516036B

Originally published: 2005.

Includes bibliographical references and index.

Video games and the classic game model -- Rules -- Fiction -- Rules and fiction -- Conclusions.

Jesper Juul examines the constantly evolving tension between rules & fiction in video games. He argues that such games are both a departure from & a development of traditional non-electronic games.

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