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Unity 3.x scripting : write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game / Volodymyr Gerasimov, Devon Kraczla.

By: Contributor(s): Material type: TextTextSeries: Community experience distilledPublisher: Birmingham, U.K. : Packt Publishing, 2012Description: vi, 275 pages : illustrations ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 1849692300
  • 9781849692304
Other title:
  • Unity three.x scripting
  • Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game
Subject(s): DDC classification:
  • 794.81536 23
Contents:
Unity 3.x Scripting -- Unity 3.x Scripting -- Credits -- About the Authors -- About the Reviewer -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the example code -- Errata -- Piracy -- Questions -- Diving into Scripting -- Downloading and installing assets for this book -- Getting started with the game -- Available Character Controllers -- Interactive objects -- Triggers -- Buttons -- Base button script.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 794.81536 GER (Browse shelf(Opens below)) 1 Available A517892B

Includes index.

Unity 3.x Scripting -- Unity 3.x Scripting -- Credits -- About the Authors -- About the Reviewer -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the example code -- Errata -- Piracy -- Questions -- Diving into Scripting -- Downloading and installing assets for this book -- Getting started with the game -- Available Character Controllers -- Interactive objects -- Triggers -- Buttons -- Base button script.

Machine converted from AACR2 source record.

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