Reality is broken : why games make us better and how they can change the world / Jane McGonigal.
Material type: TextPublisher: New York : Penguin Press, 2011Description: 388 pages : illustrations ; 25 cmContent type:- text
- unmediated
- volume
- 1594202850
- 9781594202858
- 306.487 22
- GV1201.38 .M34 2011
Contents:
Summary: Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.
Why games make us happy -- Reinventing reality -- How very big games can change the world.
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Book | City Campus City Campus Main Collection | 306.487 MCG (Browse shelf(Opens below)) | 1 | Available | A502979B |
Browsing City Campus shelves, Shelving location: City Campus Main Collection Close shelf browser (Hides shelf browser)
306.487 FAN Fandom : identities and communities in a mediated world / | 306.487 GAM Gaming cultures and place in Asia-Pacific / | 306.487 KIR Computer games and the social imaginary / | 306.487 MCG Reality is broken : why games make us better and how they can change the world / | 306.487 MER The amateur : the pleasures of doing what you love / | 306.487 MIL Powering up : are computer games changing our lives? / | 306.487 WAR Gamer theory / |
Includes bibliographical references (pages 364-378) and index.
Why games make us happy -- Reinventing reality -- How very big games can change the world.
Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.
Machine converted from AACR2 source record.
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