Play between worlds : exploring online game culture / T.L. Taylor.
Material type: TextPublisher: Cambridge, Mass. ; London : MIT, 2009Description: 197 pages : illustrations ; 23 cmContent type:- text
- unmediated
- volume
- 0262512629
- 9780262512626
- 0262201631
- 9780262201636
- 794.8 22
Contents:
1. Finding new worlds -- 2. Gaming lifeworlds : social play in persistent environments -- 3. Beyond fun : instrumental play and power games -- 4. Where the women are -- 5. Whose game is this anyway? -- 6. The future of persistent worlds and critical game studies.
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Book | City Campus City Campus Main Collection | 794.8 TAY (Browse shelf(Opens below)) | 1 | Available | A503220B |
Browsing City Campus shelves, Shelving location: City Campus Main Collection Close shelf browser (Hides shelf browser)
794.8 SUT Shadow of the Colossus / | 794.8 TAK Opening the XBox : inside Microsoft's plan to unleash an entertainment revolution / | 794.8 TAV The art of videogames / | 794.8 TAY Play between worlds : exploring online game culture / | 794.8 THI Third person : authoring and exploring vast narratives / | 794.8 VID Videogame, player, text / | 794.8 VID The video game theory reader 2 / |
Originally published: 2007.
Includes bibliographical references and index.
1. Finding new worlds -- 2. Gaming lifeworlds : social play in persistent environments -- 3. Beyond fun : instrumental play and power games -- 4. Where the women are -- 5. Whose game is this anyway? -- 6. The future of persistent worlds and critical game studies.
Machine converted from AACR2 source record.
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