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The computer culture reader / edited by Judd Ethan Ruggill, Ken S. McAllister and Joseph R. Chaney.

Contributor(s): Material type: TextTextPublisher: Newcastle : Cambridge Scholars, 2009Description: viii, 321 pages ; 22 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 1847185568
  • 9781847185563
Subject(s): DDC classification:
  • 303.4834 22
LOC classification:
  • QA76.9.C66 C66 2009
Contents:
More real than real: the un-reality of World of Warcraft / Marlin Bates -- We are blog: implications of viewing the blogosphere as a system / Andrew Chen -- Speech hacks / James Brown -- The personal as public: identity construction/fragmentation online / James Schirmer -- New media objects of WWII: Kenneth Burke's intersection with computer culture / Jason Thompson -- The new literacy challenge: coming to terms with the processes and practices of digitization / Jeff Rutenbeck -- Aesthetic reproduction in Japanese computer culture: the dialectical histories of manga, anime, and computer games / Jennifer deWinter -- Fantasy and finance: play money and computer game culture / Joyce Goggin -- Codifying crime: a hacker's guide to computer culture / Kevin Moberly -- Through an interface darkly: consumer power and agency on the commercial web / Kylie Jarrett -- Death by computer / Marcel O'Gorman -- Dionysius and Savonarola: the historic split in web design / Margaret Batschelet -- The uneasy co-existence of a "culture of ease" and a "culture of dummies" / Mary-Louise Craven -- "Nothing but severed heads in jars": the transhumanist vision and theories of technology / Ron Scott -- Art in the age of cyberia: the obsolescence of the original? / Monica Kjellman-Chapin -- Playing with the past / Nicholas White -- Appendix: Chronology of computer culture / Daniel Griffin.
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Includes bibliographical references.

More real than real: the un-reality of World of Warcraft / Marlin Bates -- We are blog: implications of viewing the blogosphere as a system / Andrew Chen -- Speech hacks / James Brown -- The personal as public: identity construction/fragmentation online / James Schirmer -- New media objects of WWII: Kenneth Burke's intersection with computer culture / Jason Thompson -- The new literacy challenge: coming to terms with the processes and practices of digitization / Jeff Rutenbeck -- Aesthetic reproduction in Japanese computer culture: the dialectical histories of manga, anime, and computer games / Jennifer deWinter -- Fantasy and finance: play money and computer game culture / Joyce Goggin -- Codifying crime: a hacker's guide to computer culture / Kevin Moberly -- Through an interface darkly: consumer power and agency on the commercial web / Kylie Jarrett -- Death by computer / Marcel O'Gorman -- Dionysius and Savonarola: the historic split in web design / Margaret Batschelet -- The uneasy co-existence of a "culture of ease" and a "culture of dummies" / Mary-Louise Craven -- "Nothing but severed heads in jars": the transhumanist vision and theories of technology / Ron Scott -- Art in the age of cyberia: the obsolescence of the original? / Monica Kjellman-Chapin -- Playing with the past / Nicholas White -- Appendix: Chronology of computer culture / Daniel Griffin.

Machine converted from AACR2 source record.

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