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Violent video game effects on children and adolescents : theory, research, and public policy / Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley.

By: Contributor(s): Material type: TextTextPublisher: Oxford ; New York : Oxford University Press, 2007Description: viii, 190 pages : illustrations ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0195309839
  • 9780195309836
Subject(s): DDC classification:
  • 302.231 22
LOC classification:
  • HQ784.V53 A53 2007
Online resources:
Contents:
pt. 1. Introduction -- 1. Violent video games : background and content -- 2. Effects of exposure to violent entertainment media -- 3. The general aggression model -- pt. 2. New studies -- 4. Study 1 : Experimental study of violent video games with elementary school and college students -- 5. Study 2 : Correlational study with high school students -- 6. Study 3 : Longitudinal study with elementary school students -- 7. Risk factor illustrations -- pt. 3. General discussion (What does it all mean?) -- 8. New findings and their implications -- 9. Interpretations and public policy -- 10. Reducing violent video game effects -- Appendix 1 : Best practices coding -- Appendix 2 : Video game ratings -- References -- Index.
Review: "Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model to focus on both developmental processes and how media-violence exposure can increase the likelihood of aggressive and violent behavior in both short- and long-term contexts. Violent Video Game Effects on Children and Adolescents also reviews the history of these games' explosive growth, and explores the public policy options for controlling their distribution."--Jacket.
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Includes bibliographical references (pages 173-186) and index.

pt. 1. Introduction -- 1. Violent video games : background and content -- 2. Effects of exposure to violent entertainment media -- 3. The general aggression model -- pt. 2. New studies -- 4. Study 1 : Experimental study of violent video games with elementary school and college students -- 5. Study 2 : Correlational study with high school students -- 6. Study 3 : Longitudinal study with elementary school students -- 7. Risk factor illustrations -- pt. 3. General discussion (What does it all mean?) -- 8. New findings and their implications -- 9. Interpretations and public policy -- 10. Reducing violent video game effects -- Appendix 1 : Best practices coding -- Appendix 2 : Video game ratings -- References -- Index.

"Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model to focus on both developmental processes and how media-violence exposure can increase the likelihood of aggressive and violent behavior in both short- and long-term contexts. Violent Video Game Effects on Children and Adolescents also reviews the history of these games' explosive growth, and explores the public policy options for controlling their distribution."--Jacket.

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