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Evaluating children's interactive products : principles and practices for interaction designers / Panos Markopoulos [and others].

By: Material type: TextTextSeries: Morgan Kaufmann series in interactive technologiesPublisher: Amsterdam ; Boston : Morgan Kaufmann, [2008]Copyright date: ©2008Description: xxv, 369 pages : illustrations (chiefly colour) ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0123741114
  • 9780123741110
Subject(s): DDC classification:
  • 006.7 22
LOC classification:
  • TS171.4 .E93 2008
Contents:
Part 1. Children and Technology -- 1. What Is a Child? -- 2. Children and Interactive Technology -- 3. The Interactive Product Lifecycle -- Part 2. Evaluating with and for Children -- 4. Ethical Practice in Evaluations -- 5. Planning the Evaluation Study -- 6. Before the Evaluation -- 7. During the Evaluation -- 8. After the Evaluation -- Part 3. Methods of Evaluation -- 9. Recording and Logging -- 10. Observation Methods -- 11. Verbalization Methods -- 12. The Wizard of Oz Method -- 13. Survey Methods -- 14. Diaries -- 15. Inspection Methods -- Part 4. Case Studies -- 16. Case Study 1: Game-Controlling Gestures in Interactive Games -- 17. Case Study 2: Embedding Evaluation in the Design of a Pervasive Game Concept -- 18. Case Study 3: Using Survey Methods and Efficiency Metrics.
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Includes bibliographical references (pages 343-354) and index.

Part 1. Children and Technology -- 1. What Is a Child? -- 2. Children and Interactive Technology -- 3. The Interactive Product Lifecycle -- Part 2. Evaluating with and for Children -- 4. Ethical Practice in Evaluations -- 5. Planning the Evaluation Study -- 6. Before the Evaluation -- 7. During the Evaluation -- 8. After the Evaluation -- Part 3. Methods of Evaluation -- 9. Recording and Logging -- 10. Observation Methods -- 11. Verbalization Methods -- 12. The Wizard of Oz Method -- 13. Survey Methods -- 14. Diaries -- 15. Inspection Methods -- Part 4. Case Studies -- 16. Case Study 1: Game-Controlling Gestures in Interactive Games -- 17. Case Study 2: Embedding Evaluation in the Design of a Pervasive Game Concept -- 18. Case Study 3: Using Survey Methods and Efficiency Metrics.

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