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Introduction to game theory in business and economics / Thomas J. Webster.

By: Material type: TextTextPublisher: Armonk, N.Y. : M.E. Sharpe, [2009]Copyright date: ©2009Description: x, 412 pages : illustrations ; 26 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0765622378
  • 9780765622372
Subject(s): DDC classification:
  • 330.015193 22
LOC classification:
  • HB144 .W43 2009
Contents:
1. Introduction to Game Theory -- 2. Noncooperative, One-Time, Static Games with Complete Information -- 3. Focal-Point and Evolutionary Equilibria -- 4. Infinitely Repeated, Static Games with Complete Information -- 5. Finitely Repeated, Static Games with Complete Information -- 6. Mixing Pure Strategies -- 7. Static Games with Continuous Strategies -- 8. Imperfect Competition -- 9. Perfect Competition and Monopoly -- 10. Strategic Trade Policy -- 11. Dynamic Games with Complete and Perfect Information -- 12. Bargaining -- 13. Pure Strategies with Uncertain Payoffs -- 14. Torts and Contracts -- 15. Auctions -- 16. Dynamic Games with Imperfect Information -- Glossary of Terms and Concepts -- References and Suggestions for Further Reading.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 330.015193 WEB (Browse shelf(Opens below)) 1 Available A469405B

Includes bibliographical references (pages 399-405) and index.

1. Introduction to Game Theory -- 2. Noncooperative, One-Time, Static Games with Complete Information -- 3. Focal-Point and Evolutionary Equilibria -- 4. Infinitely Repeated, Static Games with Complete Information -- 5. Finitely Repeated, Static Games with Complete Information -- 6. Mixing Pure Strategies -- 7. Static Games with Continuous Strategies -- 8. Imperfect Competition -- 9. Perfect Competition and Monopoly -- 10. Strategic Trade Policy -- 11. Dynamic Games with Complete and Perfect Information -- 12. Bargaining -- 13. Pure Strategies with Uncertain Payoffs -- 14. Torts and Contracts -- 15. Auctions -- 16. Dynamic Games with Imperfect Information -- Glossary of Terms and Concepts -- References and Suggestions for Further Reading.

Machine converted from AACR2 source record.

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