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Introduction to 3D game programming with DirectX 10 / Frank D. Luna.

By: Material type: TextTextSeries: Wordware game and graphics libraryPublisher: Plano, Tex. : Wordware Pub., [2008]Copyright date: ©2008Description: xxiv, 502 pages : illustrations ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 1598220535
  • 9781598220537
Other title:
  • Introduction to 3D game programming with DirectX ten
Subject(s): DDC classification:
  • 794.81536 22
LOC classification:
  • QA76.76.C672 L834 2008
Contents:
Part I. Mathematical Prerequisites -- 1. Vector Algebra -- 2. Matrix Algebra -- 3. Transformations -- Part II. Direct3D Foundations -- 4. Direct3D Initialization -- 5. The Rendering Pipeline -- 6. Lighting -- 7. Texturing -- 8. Blending -- 9. Stenciling -- 10. The Geometry Shader -- Part III. Direct3D Topics -- 11. Cube Mapping -- 12. Normal Mapping -- 13. Shadow Mapping -- 14. Meshes -- 15. Picking -- 16. Terrain Rendering -- 17. Particle Systems and Stream Output -- Appendix A. Introduction to Windows Programming -- Appendix B. High-Level Shading Language Reference -- Appendix C. Some Analytic Geometry.
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Includes bibliographical references (pages 491-493) and index.

Part I. Mathematical Prerequisites -- 1. Vector Algebra -- 2. Matrix Algebra -- 3. Transformations -- Part II. Direct3D Foundations -- 4. Direct3D Initialization -- 5. The Rendering Pipeline -- 6. Lighting -- 7. Texturing -- 8. Blending -- 9. Stenciling -- 10. The Geometry Shader -- Part III. Direct3D Topics -- 11. Cube Mapping -- 12. Normal Mapping -- 13. Shadow Mapping -- 14. Meshes -- 15. Picking -- 16. Terrain Rendering -- 17. Particle Systems and Stream Output -- Appendix A. Introduction to Windows Programming -- Appendix B. High-Level Shading Language Reference -- Appendix C. Some Analytic Geometry.

Machine converted from AACR2 source record.

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