Introduction to 3D game programming with DirectX 10 / Frank D. Luna.
Material type: TextSeries: Wordware game and graphics libraryPublisher: Plano, Tex. : Wordware Pub., [2008]Copyright date: ©2008Description: xxiv, 502 pages : illustrations ; 23 cmContent type:- text
- unmediated
- volume
- 1598220535
- 9781598220537
- Introduction to 3D game programming with DirectX ten
- 794.81536 22
- QA76.76.C672 L834 2008
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Book | City Campus City Campus Main Collection | 794.81536 LUN (Browse shelf(Opens below)) | 1 | Available | A456770B |
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Includes bibliographical references (pages 491-493) and index.
Part I. Mathematical Prerequisites -- 1. Vector Algebra -- 2. Matrix Algebra -- 3. Transformations -- Part II. Direct3D Foundations -- 4. Direct3D Initialization -- 5. The Rendering Pipeline -- 6. Lighting -- 7. Texturing -- 8. Blending -- 9. Stenciling -- 10. The Geometry Shader -- Part III. Direct3D Topics -- 11. Cube Mapping -- 12. Normal Mapping -- 13. Shadow Mapping -- 14. Meshes -- 15. Picking -- 16. Terrain Rendering -- 17. Particle Systems and Stream Output -- Appendix A. Introduction to Windows Programming -- Appendix B. High-Level Shading Language Reference -- Appendix C. Some Analytic Geometry.
Machine converted from AACR2 source record.
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