Image from Coce

Third person : authoring and exploring vast narratives / edited by Pat Harrigan and Noah Wardrip-Fruin.

Contributor(s): Material type: TextTextPublisher: Cambridge, Mass. : MIT Press, [2009]Copyright date: ©2009Description: xi, 477 pages : illustrations ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0262232634
  • 9780262232630
Other title:
  • 3rd person
Subject(s): DDC classification:
  • 794.8 22
LOC classification:
  • GV1469.15 .T48 2009
Contents:
Truths universally acknowledged : how the "rules" of Doctor Who affect the writing / Lance Parkin -- In what universe? / Walter Jon Williams -- Two interviews about Doctor Who / Paul Cornell and Kate Orman -- On writing Cerebus / Dave Sim -- The archdiocese of narrative / Rafael Alvarez -- Intellectual property development in the adventure games industry : a practitioner's view / Robin D. Laws -- Multicampaign setting design for role-playing games / Kenneth Hite -- World without end : the Delta Green open campaign setting / A. Scott Glancy -- La vie d'Arthur, conflict and cooperation in the great Pendragon campaign / Greg Stafford -- The game master and the role-playing game campaign / Monte Cook -- Alice and Dorothy play together / Richard A. Bartle -- My story never ends / Ken Rolston -- Storytelling in a multiplayer environment / Matthew P. Miller -- A brief history of Spore / Chaim Gingold -- Spaces between : traveling through bleeds, apertures, and wormholes inside the database novel / Norman M. Klein -- Where stones can speak : dramatic encounters in interactive 3-D virtual reality / Tamiko Thiel -- Moving in place : the question of distributed social cinema / Adriene Jenik and Sarah Lewison -- Breeze Avenue working paper / Richard Grossman -- The long arm of Fantômas / David Kalat -- With strange aeons : H.P. Lovecraft's Cthulhu mythos as one vast narrative / Robert M. Price -- Deep is the well of the past, should we not call it bottomless? : Thomas Mann's Joseph and his brothers / William E. McDonald -- Henry Darger's search for the Grail in the guise of a celestial child / Michael Bonesteel -- Miss Fury and the very personal universe of June Tarpe Mills / Trina Robbins -- Black Lightning's story / Stanford Carpenter -- See the strings : watchmen and the under-language of media / Stuart Moulthrop -- Managing multiplicity in superhero comics : an interview with Henry Jenkins / Sam Ford and Henry Jenkins -- Lost and long-term television narrative / David Lavery -- Reconnoitering the rim : thoughts on Deadwood, and third seasons / Sean O'Sullivan -- Absent epic, implied story arcs, and variation on a narrative theme : Doctor Who (2005- ) as cult/mainstream television / Matt Hills -- Vaster than empire(s), and more slow : the politics and economics of embodiment in Doctor Who / Anne Cranny-Francis and John Tulloch -- War stories : board wargames and (vast) procedural narratives / Matthew Kirschenbaum -- Epic spatialities : the production of space in final fantasy games / William H. Huber -- Arachne challenges minerva : the spinning out of long narrative in World of Warcraft and Buffy the vampire slayer / Tanya Krzywinska -- Competing narratives in virtual worlds / Ren Reynolds -- Warcraft adventures : texts, replay and machinima in a game-based storyworld / Henry Lowood -- All in the game : the wire, serial storytelling and procedural logic / Jason Mittell.
Tags from this library: No tags from this library for this title. Log in to add tags.
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 794.8 THI (Browse shelf(Opens below)) 1 Available A432951B

Includes bibliographical references and index.

Truths universally acknowledged : how the "rules" of Doctor Who affect the writing / Lance Parkin -- In what universe? / Walter Jon Williams -- Two interviews about Doctor Who / Paul Cornell and Kate Orman -- On writing Cerebus / Dave Sim -- The archdiocese of narrative / Rafael Alvarez -- Intellectual property development in the adventure games industry : a practitioner's view / Robin D. Laws -- Multicampaign setting design for role-playing games / Kenneth Hite -- World without end : the Delta Green open campaign setting / A. Scott Glancy -- La vie d'Arthur, conflict and cooperation in the great Pendragon campaign / Greg Stafford -- The game master and the role-playing game campaign / Monte Cook -- Alice and Dorothy play together / Richard A. Bartle -- My story never ends / Ken Rolston -- Storytelling in a multiplayer environment / Matthew P. Miller -- A brief history of Spore / Chaim Gingold -- Spaces between : traveling through bleeds, apertures, and wormholes inside the database novel / Norman M. Klein -- Where stones can speak : dramatic encounters in interactive 3-D virtual reality / Tamiko Thiel -- Moving in place : the question of distributed social cinema / Adriene Jenik and Sarah Lewison -- Breeze Avenue working paper / Richard Grossman -- The long arm of Fantômas / David Kalat -- With strange aeons : H.P. Lovecraft's Cthulhu mythos as one vast narrative / Robert M. Price -- Deep is the well of the past, should we not call it bottomless? : Thomas Mann's Joseph and his brothers / William E. McDonald -- Henry Darger's search for the Grail in the guise of a celestial child / Michael Bonesteel -- Miss Fury and the very personal universe of June Tarpe Mills / Trina Robbins -- Black Lightning's story / Stanford Carpenter -- See the strings : watchmen and the under-language of media / Stuart Moulthrop -- Managing multiplicity in superhero comics : an interview with Henry Jenkins / Sam Ford and Henry Jenkins -- Lost and long-term television narrative / David Lavery -- Reconnoitering the rim : thoughts on Deadwood, and third seasons / Sean O'Sullivan -- Absent epic, implied story arcs, and variation on a narrative theme : Doctor Who (2005- ) as cult/mainstream television / Matt Hills -- Vaster than empire(s), and more slow : the politics and economics of embodiment in Doctor Who / Anne Cranny-Francis and John Tulloch -- War stories : board wargames and (vast) procedural narratives / Matthew Kirschenbaum -- Epic spatialities : the production of space in final fantasy games / William H. Huber -- Arachne challenges minerva : the spinning out of long narrative in World of Warcraft and Buffy the vampire slayer / Tanya Krzywinska -- Competing narratives in virtual worlds / Ren Reynolds -- Warcraft adventures : texts, replay and machinima in a game-based storyworld / Henry Lowood -- All in the game : the wire, serial storytelling and procedural logic / Jason Mittell.

Machine converted from AACR2 source record.

There are no comments on this title.

to post a comment.

Powered by Koha