Playing with videogames / James Newman.
Material type: TextPublisher: London ; New York : Routledge, 2008Description: ix, 207 pages ; 24 cmContent type:- text
- unmediated
- volume
- 0415385229
- 9780415385220
- 0415385237
- 9780415385237
- 794.8 22
- GV1469.3 .N47 2008
Contents:
1. Everybody hates videogames -- Part 1. Videogames As Representational Systems -- 2. Talking about videogames -- 3. Videogames and/as stories -- 4. Things to make and do: fanart, music and cosplay -- Part 2. Videogames As Configurative Performances -- 5. Game Guides, walkthroughs and FAQs -- 6. Superplay, Sequence Breaking And Speedrunning -- Part 3. Videogames As Technology -- 7. Codemining, Modding and Gamemaking -- Notes -- References.
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Book | City Campus City Campus Main Collection | 794.8 NEW (Browse shelf(Opens below)) | 1 | Available | A445169B |
Browsing City Campus shelves, Shelving location: City Campus Main Collection Close shelf browser (Hides shelf browser)
794.8 MEA The meaning and culture of Grand theft auto : critical essays / | 794.8 MOR Perceiving play : the art and study of computer games / | 794.8 NEW Videogames / | 794.8 NEW Playing with videogames / | 794.8 NEW Best before : videogames, supersession and obsolescence / | 794.8 NIT Video game spaces : image, play, and structure in 3D game worlds / | 794.8 PAN Mega Man 3 / |
Includes bibliographical references (pages 179-200) and index.
1. Everybody hates videogames -- Part 1. Videogames As Representational Systems -- 2. Talking about videogames -- 3. Videogames and/as stories -- 4. Things to make and do: fanart, music and cosplay -- Part 2. Videogames As Configurative Performances -- 5. Game Guides, walkthroughs and FAQs -- 6. Superplay, Sequence Breaking And Speedrunning -- Part 3. Videogames As Technology -- 7. Codemining, Modding and Gamemaking -- Notes -- References.
Machine converted from AACR2 source record.
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